- Skyrim npc editor not overwriting file how to#
- Skyrim npc editor not overwriting file mod#
- Skyrim npc editor not overwriting file mods#
Name them something consistent and easy to remember. the files in here: meshes/actors/character/character assets Open the folder for the new body mod, and rename its mesh files. So, what we want to do is create a new body.
If you play the game now, all NPCs have that body,
Skyrim npc editor not overwriting file mod#
but if each mod is installed to its own folder, it might work similarly.ĭownload the new body, extract and install. * I use UNP, and this is the case, I am not sure about CBBE and the others.Īlso, I use MO2 where each mod is its own folder. While making all other people not be able to use this new body. However, since usually the new body you downloaded is just meshes and textures that replace the vanilla body's default meshes and textures *, before you even do the above, you will need to create a new "armor" that uses the new unique body, To this new "armor" that is the nude skin. So if you have another armor that is a nude skin, you point this NPC's "worn armor" The NPC will be using the armor SkinNaked (00000D64). when WNAM - Worn Armor is blank for humanoids), "WNAM - Worn Armor" it will probably be blank, so right click on that record, and point it to use the armor that is the new body (all bodies are technically armors.). In xedit, select the NPC, and if you scroll down on their record, there's a line for Read the post before doing anything, to get an idea of what I mean. and then have your NPC use this new body as their nude body. It is a bit tedious to do though.īasic idea: create a new body (armor) that points to new "armor addons" that in turn use the new meshes and textures. (I actually wrote this before the above post, so some info might be duplicated Īlso since you're in classic, the stuff about esl won't apply at all, but that's no issue) This mod should work just as well, hopefully. ** Note: I never used this mod, but it seems to work as intended for the player character I suggested the tweaks you have to make, so that the unique body is the NPC's instead of the player, based on something similar that I did, but that's a long post. Of course, you will need to copy the meshes/textures from your body mod over (carefully to their appropriate folders) to have the correct body you want, but I see you already know that. So if you add to this line "WNAM - Worn Armor" for the NPC, you can have them use the new unique body that this mod uses (UC).
Skyrim npc editor not overwriting file mods#
) - which is the naked humanoid body (underwear or not depending on what body mods you have. when this entry is blank) it uses the "SkinNaked" armor (note: all bodies are armors. In XEdit, when you select the NPC, their naked body is the "WNAM - Worn Armor" line - by default (i.e. So you can just remove the Player entry from this mod, and have the NPC you want to use this body instead. However, it really just has the player character use the unique body that they have. This is designed for the player character. I am in SSE, but classic should be similar.
Screenshots in the context of asking for help are acceptable.Please take your screen archery to /r/SkyrimPorn. Screenshots do not contribute to the discussion of modding or mod creation.No Screenshots (except to ask for help).Memes and gameplay stories do not contribute to this whatsoever. This is a sub centered around the discussion of modding and creating mods.Sexual content ( galleries / screenshots that involve sexual acts) is not.
Posting about and discussing the use of these is fine.